		<hkobject name="#0052" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="9">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>WardBreak</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="9">
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>staggerDirection</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
